En Fantastisk Blogg on Rollspel
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Loot

Bracers of Mighty Striking – Bronweg

These enchanted armbands increase the damage you deal with a single melee attack.

Level: 2
Price: 520 gp
Item Slot: Arms

Property: When you hit with a melee basic attack, you gain a +2 item bonus to the damage roll.

Rod of Reaving – Bronweg

This rod enhances the damage dealt to those suffering your Warlock’s Curse.

Level: 5
Price: 1,000 gp
Implement (Rod)
Enhancement: +1 attack rolls and damage rolls
Critical: +1d8 damage
Property: When you place your Warlock’s Curse on a nonminion target, the creature takes 1 damage.

Cask of Liquid Gold – Bronweg (Köptes ”på gatan”)

This cask contains a never-ending supply of dwarven ale.

Level: 3
Price: 680 gp
Wondrous Item

Property: At the start of each day, the cask fills to its full volume with dwarven ale. Any ale taken from the cask evaporates if it has not been consumed when the cask refills.
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Katar of Great Hunger – Naivara

This weapon’s normal low keening tones build into a great howl when it engages in battle.

Level: 3
Price: 680 gp
Weapon: Any melee
Enhancement: +1 attack rolls and damage rolls
Critical: +1d8 damage
Property: When you score a critical hit using this weapon, the damage of the next critical hit you score with this weapon scores increases by 1[W]. This effect is cumulative until the end of the encounter.

Power (Daily): Immediate Reaction. Trigger: An enemy adjacent to you scores a critical hit against you. Effect: Roll this weapon’s critical damage dice (including any extra damage from the weapon’s property) and deal that much damage to the triggering enemy.
Update (11/23/2009)
In the first sentence of the weapon’s property, remove “scores.

Flameburst Crossbow – Naivara

This ranged weapon packs a fiery surprise.

Level: 3
Price: 680 gp
Weapon: Any ranged
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 fire damage

Power (Daily • Fire): Minor Action. The next ranged basic attack you make with this weapon before the end of your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but against Reflex. Instead of normal damage, each target hit takes ongoing 5 fire damage (save ends).

Hedge Wizard’s Gloves – Naivara

With a wave of these patched gloves, you can perform magic tricks.

Level: 4
Price: 840 gp
Item Slot: Hands

Power (At-Will • Arcane, Conjuration): Standard Action. As the wizard’s mage hand power.
Power (At-Will • Arcane): Standard Action. As the wizard’s prestidigitation power.

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Sunblade Greatsword – Rieta

This heavy golden sword attacks with the power and intensity of the sun, burning nearby enemies.

Level: 4
Price: 840 gp
Weapon: Heavy Blade
Enhancement: +1 attack rolls and damage rolls
Critical: +1d6 damage
Property: This weapon can shed bright or dim light up to 20 squares. You control the brightness and range of the light.
Power (At-Will • Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
Power (Daily • Radiant): Standard Action. You cause motes of light to burst out and attach to your enemies. Make an attack: Close burst 1; targets enemies; Strength vs. Reflex (apply a bonus to the attack roll equal to the weapon’s enhancement bonus); on a hit, the target takes 1d8 radiant damage.

Paid ticket for one visit to ‘Grathnak’s House of Pain’ – Rieta

A piece of paper, a receipt of some sorts, indicating a prepaid price of 680 GP, marked with ominous tribal markings.

Level: x
Price: 680 gp
Xxxxx Item

Property: xxxxx

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Healer’s Armor – Talron

This sturdy armor enhances your ability to heal your allies.

Level: 5
Price: 1,000 gp
Armor: Hide, Chain
Enhancement: +1 AC

Property: When you use a healing power, the target regains additional hit points equal to the armor’s enhancement bonus.

Cloak of the Chirurgeon – Talron

This garment gives you the confidence and knowledge to assuage an ally’s pain.

Level: 3
Price: 680 gp
Item Slot: Neck
Enhancement: +1 Fortitude, Reflex, and Will

Property: Gain an item bonus to Heal checks equal to the enhancement bonus of this cloak.

Power (Daily): Minor Action. An adjacent ally regains 1 healing surge already spent today.

Everlasting Provisions – Talron (Bonus Item)

This plain basket radiates delicious smells.

Level: 4
Price: 840 gp
Wondrous Item

Property: After an extended rest, you open the basket, creating enough food and water to feed five Medium or Small creatures (or one Large creature) for 24 hours.

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Imposter’s Armor – Xavier

In the blink of an eye, this metal armor can fade into rags or robes, providing the perfect disguise for any situation.

Level: 6
Price: 1,800 gp
Armor: Chain, Scale, Plate
Enhancement: +2 AC

Power (At-Will • Polymorph): Minor Action. You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penalty or speed reduction. You can add this armor’s enhancement bonus to any Bluff check made to attempt to disguise your appearance. You can change this armor back into its true form as a minor action.

Catstep Boots – Xavier

These enchanted boots reduce falling damage and enhance your acrobatics and athletics skills.

Level: 3
Price: 680 gp
Item Slot: Feet

Property: When you fall or jump down, you take only half normal falling damage and always land on your feet.

Power (Daily): Free Action. Gain a +5 power bonus to your next Acrobatics check or Athletics check.

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Pengar och Värdeföremål
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oktober 7, 2009   No Comments