Category Archives: Uncategorized

What’s next

I have 4 Super Famicom games left, and then I will finally finish that project — I should be able to finish before the 7th anniversary of when I started.

Once I finish that, I will go back to playing strategy RPGs again, moving into 1998. I’m not going to lock myself into any particular long-term thing, but my current intention is to alternate one SRPG with one other game. The other game will be a freer selection than before, but to start off with I’m going to choose games randomly from a large list I assembled.

I believe I’ve linked to that before, but I assembled the list working off of two Japanese sites (https://retoro.g-player.com/ and http://tk-nz.game.coocan.jp/gamedatabase/index.html). I didn’t attempt to judge what is an RPG and what isn’t, but just copied any game that was classified on those sites as an RPG.

My current idea is that I will choose games randomly from that list. If the randomizer gives me a game that I can’t play (e.g. Xbox360 game) or don’t want to play (for instance, a strategy RPG or a game I’ve already played) I will instead play the oldest game I haven’t done yet. I am never going to try to do a dedicated chronogaming project of every JRPG, but I do like seeing what the early games are like.

However, I’m also going to leave it open to choosing a game I want to play, or taking a recommendation. I’m also not going to force myself to finish every game; if a game is crappy (or just a cookie cutter RPG) I’ll play it enough that I can write about it but that’s about it.

I have a post scheduled on Dec 30 for Zelda II, and then we’ll be back with the 1997 SFC games on January 13.

Thanks for reading, and happy holidays!

Comment setting changes

I disabled the plugin that requires cookies for commenting; it seems like people were getting errors (I think the plugin is incompatible with newer versions of PHP). So if you have been unable to comment in the past, please try again.

I also disabled the setting that requires approval for new comments; it’s supposed to only require approval for each person one time, but it seemed like about half the comments I was approving were from prior posters.

I think both of these are anti-spam settings so I may have to re-enable them or seek other solutions if I start getting spam messages.

Why?

A commenter asked a good question as I come up on my 6th anniversary of this project — why the blog?

This can be answered in several ways. Why play all these games in chronological order? For some reason I like doing stuff like this; before I did this blog I was playing all the Super Robot Wars games in release order and I have other projects like this that aren’t video game related. I’m not entirely sure why I like doing this kind of thing.

Next — why do something like this site rather than just playing the games? I like having a record of what I did that I can look back on later. I was just looking back at my Dragon Quest V posts in preparation for making the first DQ6 post this weekend and it was fun. I wouldn’t have remembered all the things I wrote down. Plus I like getting comments from people.

Finally, why a blog? Why not a twitch stream or a youtube channel? The main reason for this is that it’s the least effort — the relatively low amount of effort the blog posts take is the main reason I’ve been able to consistently update almost every week for the whole 6 years I’ve been doing this. I never wanted to get into a situation where I was backed up on things, with the blog or channel 10 games behind where I actually was. So I never force myself to write more than I want. This means my posts aren’t as good as someone like CRPGAddict but at least I can keep the consistency.

I don’t know much about video editing so I would have to learn a lot to make youtube videos and it would take more effort than I’m willing to put in given the (probable) low viewership of the videos.

I did actually twitch stream for a little bit, but this is just too niche to attract even retro gamers who probably don’t want to watch games in Japanese. Plus, for several reasons I hardly ever play a game for more than an hour in a sitting, which isn’t good for streaming.

So the blog is the best way to record my progress in a way that’s convenient for me (I also like revisiting blog posts more than youtube videos).

RS update and list of unfinished/unplayed games

I had a strange occurrence when I got back from vacation. I took my laptop along but I couldn’t find any convenient place to set it up so I played Another Eden (as I said in my last post). When I got back and tried to play RS3, my save file was gone or had been overwritten by the emulator, and all the emulator settings were gone as well. I’ve been using the same laptop and setup for all 5 years I’ve been doing this project and this has never happened before — I was still able to load save games from the other games I played before.

Although RS3 was coming along OK, I wasn’t enjoying it enough to want to start all the way from the beginning, so I’ll move along to Dragon Quest VI instead — I’ll post a final update about RS3 this weekend.

For now I thought this would be a good place to collect a list of the Super Famicom games that I have either skipped or not finished. First, these are the games that I started to play but did not finish:

  • SD Gundam Gaiden Knight Gundam Story – This game is a combined port/remake of several Famicom games; I found the game slow and boring and so stopped playing on the grounds that it was a port.
  • Dragon Ball Z – I had reached a point where I could not beat a boss and it looked like I would have to start over from the beginning; since there is a patch for this I moved on.
  • Romancing Saga – I reached a point where random encounters were giving me game overs and I was not confident in my ability to finish the game even if I did grinding.
  • Cyber Knight – The game was not fun and I was losing badly even in regular encounters.
  • Romancing Saga 2 – Basically the same reason as RS1; I didn’t want to do the amount of grinding it seemed like it would take to win.
  • Wizap! King of Darkness – Technically I “finished” this game but I got a bad ending that didn’t require me to actually accomplish anything. I couldn’t figure out how the game worked without a manual or guide.
  • Nekketsu Tairiku Burning Heroes – I finished two of the routes, but it looked like the other 6 routes were basically the same game with slight differences, and there was no bonus for doing all of them, so I moved on.
  • Mahoujin Guruguru – This isn’t really an RPG in my eyes, so I played it until it got annoying and grindy.
  • La Wares – This game was awful, has a patch, and once again was going to take a ton of grinding to beat.
  • Ruin Arm – Also not really an RPG by my standards.
  • Demon of Laplace – This game was OK but not great, and perhaps I skipped it too easily on the excuse that it’s a port.
  • Dunquest – Same as Guruguru and Ruin Arm, not really an RPG to me.
  • Romancing Saga 3 – Save game deleted, unwilling to restart.

Now here is a list of games that I skipped because they have official English releases (E), are ports of games from other systems (P), or I’ve already finished it before starting the blog (F):

  • Drakkhen (EP)
  • Ys III (EP)
  • Final Fantasy IV (EF)
  • Dungeon Master (EP)
  • Lagoon (EPF)
  • Super Chinese World (E)
  • Soul Blazer (EF)
  • Dragon Slayer: Legend of Heroes (P)
  • Inindo (EP)
  • Arcana (E)
  • Ultima VI (EP)
  • Shin Megami Tensei (F)
  • Lennus/Paladin’s Quest (E)
  • Elnard/7th Saga (E)
  • Wizardry V (EP)
  • Final Fantasy V (F)
  • Burai (P)
  • Might and Magic II (EP)
  • Spike McFang (E)
  • Legend of Heroes II (P)
  • Lufia (EF)
  • Final Fantasy Mystic Quest (EF)
  • Secret of the Stars (E)
  • Ys IV (F)
  • Dragon Quest I&II (P) – I feel like I should have played II, at least. I’ve beaten I for the game boy, but never II for any system.
  • Eye of the Beholder (EP)
  • Shadowrun (E)
  • Final Fantasy VI (EF)
  • Ultima Gaiden (Runes of Virtue II) (E)
  • Brandish (E)
  • Robotrek (E)
  • Super Drakkhen/Dragon View (E)
  • Ultima VII (EF)
  • Chrono Trigger (EF)
  • Princess Minerva (I played the PCE version)
  • Emerald Dragon (same)
  • Brandish 2 (P)
  • Wizardry VI (EP)

This leaves a few more: Shodai Nekketsu Kunio-kun, and Jojo’s Bizarre Adventure are both only marginally RPGs I think, and Jojo has an English patch. The Barcode Battler game can’t really be played without the unsupported peripheral. All the games relying on the BS modem hookup have content that can’t be emulated.

It’s possible that some day I may come back and do some of these games I skipped. I have an idea for what I want to do once I finish the SFC library, and that could include some revisits of these games.

New Year Post

Happy new year! I haven’t been playing RS3 at all on vacation because it’s inconvenient to set up my laptop, so instead I loaded up Another Eden for the first time in over a year. I’m doing the Tales sidequests. I’ve always thought this game is pretty good for a F2P mobile game with gacha elements — my main complaints are that the main story characters are worthless compared to what you get even just from normal gacha pulls, and the equipment is too hard to forge. Apparently I’m way behind now because I’m only on main story chapter 31 but they are up to 90-something now.

Here’s a reminder of the remaining games upcoming for the current year:

SNES/PCE (1996):

  • Romancing SaGa 3
  • Dragon Quest VI
  • Beast and Blade
  • Tengai Makyo Zero
  • Record of Lodoss War
  • Super Chinese World 3
  • Seiya Monogatari (PC Engine)

Strategy RPGs (1997):

  • Front Mission II
  • Mouri Motonari
  • RONDE (Saturn)
  • Galaxy Fraulein Yuna 3 Final Edition
  • Shining Force III Scenario 1 (Saturn)
  • Ryuuki Denshou

A few notes on comments

Hello, happy weekend. First, I appreciate everyone who comments. I love reading the comments, and even if you comment on something from 4 years ago I will see it.

There are two issues I’ve had with comments, though. First, I have the setting on where I need to manually approve your comment if it’s your first time posting. For some reason, this doesn’t always work and I sometimes have to manually approve comments even if they’re not first-time posters.

Second, I have Akismet’s free spam filter on. Sometimes legitimate comments end up there, and it’s happening consistently with two commenters who have been around since the very early days of my blog (cccmar and Kicksville). I don’t know why this is happening and since this is just the free version of Akismet I can’t tweak the settings. However, I do manually check the spam filter every couple of days and so if your comment ends up in there I will manually approve it.

I just wanted to post this in case people are seeing their comments disappear or getting notifications that they need approval.

Problem with images

Some people from outside the US reported they could not see the images on some of the posts — I believe this was caused by Jetpack (a wordpress plugin) putting images on i0.wp.com. I turned off the option that did this.

Can everyone see that image?

It looks like the previous posts should be working now as well — let me know if you can see the images on Shiki Eiyuden and such.

Five years!

It’s been five years since I made my introduction post on the Super Famicom blog. I’m about 60% finished with the Super Famicom library, but it will be another few years until I play the last game on that list. Thanks to everyone who has read and commented over the years.

Tomorrow or Sunday I will post Harukaze Sentai V-Force, a (barely) strategy RPG that tries to use lots of anime sequences to tell the story, but leaves them with no much room to make a game.

Then will come Rejoice: The Reaches of Aretha Kingdom, an action RPG, and then La Wares, a regular RPG that is known as a kusoge.

Welcome! (Sticky post)

Thank you for visiting; this is a blog that chronicles my playthroughs of various games. Feel free to respond here to introduce yourself, let me know what your favorite SRPG is, whatever.

I have two finished projects here: a playthrough of (most of) the Super Famicom RPGs, and a quick review of (most of) the PC Engine RPGs. You can see the list of games from the links on the top bar.

Currently I am playing strategy RPGs in chronological order, and at the same time playing other games — sometimes old RPGs, other times any game I feel like playing.

I generally update on Saturday or Sunday.

If you are only interested in certain types of posts, you can filter by categories (see the bottom of the sidebar). The three categories are Strategy RPGs, Super Famicom RPGs, and PC Engine RPGs.

If you want an RSS feed, this link should work: https://www.rpgblog.net/?feed=rss

Wikipedia’s list of SRPGs – games I didn’t play

 

Wikipedia has a list of tactical RPGs that seems fairly comprehensive although it doesn’t have all of the games on my list. It does have some games I didn’t catch that I later added, but I keep forgetting which years I’ve checked so I want to start making a list of what I’m rejecting and why.

This list is through 1996. At least for now I’m only playing games that were originally released in Japan for a console, so that excludes some of the games already. As a quick review of my criteria: the game has to (1) be based around a series of fixed maps rather than random battles, (2) have unique characters that you can develop rather than just generic troops, and (3) have a developing storyline rather than just a frame narrative. 

Please let me know if I’ve mistakenly excluded a game by my own criteria (not whether you personally think it’s an SRPG).

Bokosuka Wars (1983, FC port 1985) – Nobody considers this an SRPG; some say it lay the foundation for the SRPG genre but I’m a bit skeptical of this. I feel like Fire Emblem drew its main inspiration from games like Daisenryaku and Famicom Wars, and I’m not sure that either of these games are all that indebted to Bokosuka Wars. I think maybe we can say that it had certain elements that would later be in the SRPG genre, but I’m not sure if it deserves credit for starting the genre.

Moryo Senki MADARA (1990, FC) – One debate that often occurs among SRPG fans is about games like this. The game is basically a standard RPG except that when you get in a random battle, the battles take place on a grid with some strategy elements. For me, these are not SRPGs (thus criteria 1 above).

Bahamut Senki (1991, MD) — MADARA is an example of a game that’s too far to the RPG side, and this is an example of a game that’s too far to the strategy side. There are a number of games that are sometimes considered SRPGs that (to me) are basically strategy games instead. This has only a frame narrative rather than a developing story (criteria 3) and is almost entirely generic characters (criteria 2).

Chaos World (1991, FC) — I don’t understand why this is on the list. It’s just a normal RPG with an auto-battle system.

Crystal Warriors (1991, GG) – I may have wrongly skipped this game. It’s the forerunner to Royal Stone, which I did play. I believe I cut it because it didn’t look like it had a developing story. But there might actually be one, just a very thin one. 

Master of Monsters (1991, MD) – Same deal as Bahamut Senki.

MT: Last Bible (1992, GB) – This seems to be another mistake on wikipedia. Another Bible is an SRPG but this is just a standard RPG.

Dark Wizard (1993, MD-CD) – I actually started this game, and it’s possible that it technically qualifies. It did not feel like SRPG to me, though (it felt more like a Bahamut Senki type game). In the end I skipped it because it seemed very long and slow moving, and it’s available in English.

Super Barcode Wars (1993, SFC) – I think this is another Bahamut Senki situation. However, even if it does qualify, it can’t really be played the way it was intended to play because no emulator supports the barcode scanner peripheral that was made to go with the game.

BB Gun (1995, SFC) – No developing story.

Kou Ryuu Ki (1995, SFC) – Rise of the Phoenix in English. This is another type of difficult game for me to assess because it has a storyline in a sense. But I don’t think it fits criteria 1.

Monstania (1996, SFC) – This one is so close that it might be an SRPG, my question is whether it qualifies for criteria 1. In the end I decided to skip it because I will end up playing it anyway on my other blog.

Treasure Hunter G (1996, SFC) – Same comment as for Monstania.

In the future I’ll include Wikipedia entries in the previews of each year.

In addition to the above, I have two games that I missed on my first go through — The Hybrid Front, and Nage Libre. I’m going to do Nage Libre when I reach that point in my SFC blog. I will get to the Hybrid Front eventually; right now I’m not in the mood to go back to a Mega Drive game.