Esper Dream (FDS)

Esper Dream (エスパードリーム), released 2/20/1987, developed and published by Konami

This is the next early JRPG, another Famicom Disk System game. It’s an action RPG, but I think it’s the best of these early action-RPG-adventure hybrid games I’ve played next to the original Zelda. It also fully qualifies as an action RPG under my original criteria, having both experience levels, equipment, and exploration.

There are two big things that make it a better playing experience than other games of this early era. First, the game ramps the difficulty up slowly, it doesn’t immediately drop you in a place where you are going to die in 5 seconds if you don’t immediately figure out the system (which is true of Hydlide, Valkyrie, and Deadly Towers). Second, the game doesn’t rely on hiding everything in random places with no hints as to where anything is. It would be perfectly doable to finish this game without a walkthrough.

The story is fairly simple and mostly just in the instruction manual. The main character is brought into this dream world (perhaps from the real world?) to use his psychic powers to save the mayor’s daughter Alice, defeat the demon Geerasauzan, and return to the real world. You begin in Brick Village, which has the mayor (who saves your game), a few shops, and entrances to each of the five worlds. Once you walk around and gather some information, you can go to the first world. One of the few issues with the game that still reflects the early era of video games is that the five worlds have a definite order of difficulty that you should do them in, but there’s no indication of that in the game, you just have to try them out to see which ones you can actually do.

The first world is a computer-themed one. Once you enter the worlds, you see paw prints on the ground. Some of them are fixed in one place, others will appear and move towards you. When you hit one, you get taken to a separate screen for combat.

In the separate battle screen, you move around and shoot at the enemies. At first that’s all you can do. You can also escape from battle by shooting one of the wall segments (randomly chosen, but it will turn red) and then escaping through there.

Beating the enemies leaves behind gold purses, or more rarely, capsules that restore your HP and EP. Unfortunately you destroy these if you hit them with your attacks.

Once you level up, you gain more max HP and EP, and at certain levels you will learn new Esper powers. You can also buy some of these powers in town, but that’s a waste of money. The first power is a “psi beam” that creates a wave across the screen, damaging enemies. Other powers include a town warp, a brief invincibility barrier, and healing. The powers take EP to use.

You can spend your money on equipment. Unfortunately there are only a few weapon and armor upgrades, and they are pretty expensive, but they help a lot. There are also some items you can buy like keys and items that restore you when you hit 0 hp. You can also find a fair number of items in the dungeon areas, including items that increase the power of your psi beam.

Each world has a boss that leaves behind a capsule you need to win the game.

I went through the first three worlds, but once you get to the fourth world the difficulty of the enemies raises sharply and there are no more buyable equipment upgrades (only one more armor upgrade in the last world). So you pretty much have to rely on the invincibility psi move, which requires a fair amount of EP. This is where you have to do some grinding, and where I decided to stop playing.

But as I said, this is a strong game for 1987 when it was released. If you can look past the disk swapping and the sometimes clunky mechanics, it’s a very playable retro game for someone who likes games from this period. There is an English patch.

There is a 1992 sequel to the game, released at the end of the Famicom’s life. According to Hardcore Gaming, it preserves the basic gameplay of the original but is a huge improvement and refinement. Maybe I will give it a try later, since I’m not locking myself into a chronological playthrough of these early games.

Next week, the Flower Division is back to save the capital again in Sakura Taisen 2.

One thought on “Esper Dream (FDS)

  1. cccmar

    Ah, this is one I tried. The first game is fine for the time, but yeah, I’d agree that the 2nd game is much better. Great soundtrack, better graphics (obviously) and many other improvements. IIRC it’s not really a direct sequel or anything though, just more of a reimagining, I guess? Well, either way, I’d recommend it. Back then Konami made really good action games, regardless of whether they were JP-exclusive or not.


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