|The victory over Mildras|
I ended up leveling until Kurisu was at 40 and everyone else was in the high 30s. With this and some strategy changes I was able to win, although it was close. I tried to keep up Fubaha (reduce fire/cold damage) and Bikilt (x2 damage) as much as possible. At first I was using Skult (def. increase) as well but his physical attacks aren’t that bad so I stopped. I would switch in Pierre the Slime Knight (as in the screenshot above) for Ghanima when I needed healing. When I finally won, Leto was completely out of MP and Ghanima was getting low. It’s really Mildras’ healing that causes such a problem.
Finally Kurisu returns to Granvania to become king, and Papas and Martha watch over him from beyond.
|A celebratory dance|
And that’s it.
He doesn’t remember anything but his name, and wonders if you’re there to destroy him. You can pick “no” and leave, or fight him. He’s basically Mildras on steroids, although I don’t think he can heal.
|Esturk in battle|
I died pretty quickly. I would probably have to grind at least to level 45, and possibly higher, to beat him. There’s really no purpose to it — all he does is say how many turns it took to beat him, and then you can leave and fight him again if you want. I’m not going to bother.
I wonder how Japanese players would have found out about it. In the US I would have found out through Nintendo Power most likely. Perhaps there was a similar magazine that would have clued players in, or it could have been word of mouth. I remember a kid at school telling me about the Pink Tail in Final Fantasy II. I actually wrote Nintendo a letter asking about it and they wrote back telling me how to get it; I wish I still had that letter.
The First book (上巻) of the Official guide actually mentions another dungeon opening up after beating the game. So I it was fairly common knowledge in Japanese gaming circles in the 90s. Dragon Quest V is one of my favorite games ever (currently going through Dragon Quest XI on 3DS), so this made me happy.
Just discovered your blog and really love it, as a fellow Japanese gaming enthusiast; I hope you keep up the great work. As an aside, I have the guides for Romancing Saga and I still couldn't get through that game either. Luckily, RS2 and 3 are much better games.
Oh right, the Japanese hint guides have always been a lot better than their American counterparts so it would have been worth buying.
I'm happy to hear you had trouble with RS too — I felt bad quitting it because it seems so nostalgic for Japanese gamers but maybe you had to play it when it came out.
I hope you'll comment again, it's good to hear from other people who play these games.
I've never played any Dragon Quest games, not one – I've always gravitated to other rpgs instead. This game appears to be one I shouldn't have missed. Appreciate the great detail you've went with explaining the story and events.
Dragon Quest VI is usually highly regarded as well. But it will be a few years before I get to that. Thanks for the comment.