SRPG Game 11 – Shining Force Gaiden

(This post will not be quite as detailed as some of the others; I played the game over vacation and wasn’t as careful about taking notes as usual.)

A mere six months after the release of Shining Force, Sega put out another Shining Force game, this one for their handheld the Game Gear. The Game Gear was one of several systems that tried to challenge the Game Boy, but really couldn’t. I never had one, but I remember a few friends who did — although it had the advantage of being in color, it ate up batteries much faster than the GB (and used more of them), and didn’t have as good a game library. There are only 4 SRPGs for it on my list.

The graphics are serviceable, and not bad for the era it came out.

The interface is basically the same as Shining Force, but has some improvements — for instance, you can actually see your character stats during battle.

However, I didn’t play the game on the Game Gear. In 1994, Sega remade both Gaiden and Gaiden II as Shining Force CD, and added a short third scenario as well as a bonus “Museum” battle where you fight all the old bosses. So I’ll be playing Gaiden 1 and 2 on the remake.

The Sega CD, like the PC Engine CD, was attempting to compete with Nintendo’s products by offering the CD technology to improve the games. However, it had a persistent problem that the underlying hardware was not as good as the Super Famicom. So you had much better music and voiced dialogue, but worse graphics, and a generally poorer library (although PC Engine was much better in that regard). I don’t know how much SFCD upgraded the gameplay and interface from Gaiden, but it seems fairly similar.

The game opens with a sequence narrated by Mitsuishi Kotono (Sailor Moon and others). The only voiced dialogue in the game are these opening and ending sequences. Like the PCE, the images are static pictures or pictures with minor animation.

For some reason they have English subtitles

The game takes place 20 years after the original Shining Force. Anri, who is now Queen, is put to sleep by a trick of the ruler Woldol of the kingdom of Surplice. The heroes, who are almost all children or disciples/friends of the heroes from Shining Force 1, have to go find a way to restore Anri and defeat Woldol.

Anri

The gameplay is almost identical to Shining Force. I only noticed two changes. The big one is that the game has no town exploration; instead, between battles, Larg (from the original SF) offers services that the towns offered before. The second is that the level ups seem more consistent than the original, and the promotion problem I talked about in the SF1 review is gone.

Your party is smaller than SF, but the characters are basically the same. 

The game is also a lot easier than SF, which was already not that hard, which is partly why I don’t have that much to write about it. Since CD did come out in English, you can play to see the story for yourself — it’s basically a retread of SF1. I’m going to hold off a complete review until I finish the entire SFCD.

Sorry for the short post but I don’t want to get hung up on this game — I’m already more than halfway through Vixen 357 and I have more to say about that game.

2 thoughts on “SRPG Game 11 – Shining Force Gaiden

  1. Slurmalyst

    I'd like to add a few thoughts here:

    1. A lot of people don't "get" the Game Gear who didn't own one back in the day, but I loved mine. And it seems to have been a moderate success. It outsold the Saturn, for example. It was by far the best-selling non-Nintendo portable console until Sony got in the game.

    I couldn't get into Game Boy with its monochrome graphics and unlit screen. It seemed like such a massive step back from the NES, even if it was portable. GG was more expensive, but I saved up my money to buy one and never regretted it. Friends of mine saw my passion for it and went with GG as well, and I never heard any regrets from them.

    I played Game Gear mainly in the car, and I had the car adapter, so battery was no issue. Or I plugged it into a wall. I used actual batteries sparingly, so they lasted me a long time. I got a carrying case with my GG, chargers and games and had no shame about lugging that around. I understand why this was a drag for those who valued more portability though.

    While the Game Boy had a better library, the GG's library was pretty competitive in its core years; remember that a lot of GB's best games came out when the system was already 4+ years old (e.g. Zelda). And as a kid with a limited budget who might also own a home console, how deep of a library do you need?

    2. Back in the day, I enjoyed SF for GG more than the Genesis games, and in fact it's the only SF game I beat when it was new. I guess this was actually Gaiden 2, as Gaiden 1 did not get a NA release. I thought the lack of town exploration was a plus; exploration was never a strong suit of SF games, and there are a few parts in the SF games (especially SF2) where I couldn't figure out where to go. Plus I kept triggering 20 minute random battles while wandering about trying to find where to go next. Very frustrating.

    Gaiden 2 focused on the meat of the games, the battles and party management, while still managing to have enough storytelling to meet my needs.

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  2. Kurisu

    Thanks for the detailed comment! Yeah, I guess I never saw the appeal of the GG since I didn't own one (it was much more expensive than the Game Boy, IIRC, so my parents didn't get one). My brother and I always got Nintendo consoles anyway rather than Sega.

    I'll get to Gaiden 2 pretty soon so I'll be interested in hearing more of your thoughts then.

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