Early in chapter 5 we do this “tower” map; it reminds me of the tower map in SF2 although it wasn’t quite as hard because there weren’t as many spellcasters. This map also has a thief map with a hidden character in it; if you escape you can’t get him (he’s mostly helpful because of a sleep spell).
The next battle vs. Golem is interesting; once you get in the main corridor you have to take repeated multi-hit attacks from the Golem, although the enemies will get hurt as well. But once I got my guys up there with the help of some healing, he went down pretty easily. The last battle vs. the Queen Worm isn’t so bad since she can also be rushed fairly easily — the little worms’ poison attacks can be somewhat rough.
Chapter 6 is the final assault on Aspia. The first couple of battles aren’t too bad.
This was a tricky battle. Spiriel will join in scenario 3 if you don’t kill her here, but she hits hard so I used Hagane to put her to sleep. The final enemy group is rough because you only have this short plank bridge to cross and it’s easy for the enemies to block your access where you can get killed by Basanda’s spells. I just had to be cautious and not move everyone too far forward at once, although Hagane was running out of MP for the sleep spells as well… (This map also has a thief’s map if that weren’t bad enough, but I forgot to bring the map item and didn’t think the reward was worth it)
After this, you can do the “Hero’s Test” optional series of maps. I didn’t complete them, but the endless enemies are really good for levelling up the force before the final battle. I’m not sure if they give more XP than normal enemies or if it just seemed like that, but just an hour or so in the maps gained 5-7 levels for each guy.
The final battle is in two parts. The first part you have to split your force into two. Synbios’ half of the force takes on these enemies in the bridge. It begins difficult but if you can move everyone to the left and take out the mages it becomes easier, even when the Colossus comes out.
In the other map you have to beat a Giga Knight guarding the dam wheel. I will admit I used a rather cheap strategy here; you just fly the winged guy up to the boss with a Rapier equipped and reset until you get a critical hit on Danse Macabre which kills him instantly. If you don’t do this you’ll need a decently powerful second group that can get up there as quickly as possible and take him out.
The final part of the battle is significantly easier; the enemies do not regenerate so you can take them out and then focus on the boss himself. Even though he gets two turns and only one person at a time can attack directly from the front, as long as you didn’t lose too many people in the first part it’s not that difficult.
Then Part 1 ends with a big cliffhanger that won’t be resolved until part 3 (since part 2 takes place at the same time). The English version is different, evidently because they already knew they wouldn’t be releasing parts 2 and 3. It doesn’t fundamentally change what happens but it softens the cliffhanger and provides a bit more resolution; it makes it seem more like setting up for a potential sequel that isn’t necessary, rather than a direct lead-in to part 3.
I would say that I enjoyed this more than SF2 or 1. We’ll see if I keep the positive impression over the next two parts (which are both 1998 games).