This game ends in failure, which is perhaps the best it deserves. But let’s go through the steps anyway.
The last post left off with me heading to Mexico to find the remaining keys to sealing off the pillar of light. The primary location in Mexico is Teotihuacan, where you have to visit the temples of the Sun and Moon in order to gain the favor of the gods — essentially the same story as in Greece.
The dungeon is very long, and the encounters aren’t very interesting. Some of them are from the early parts of the game, but no matter what the encounter is you can beat it by using Yakumo’s Tuchao magic, one of Pai’s summons, and an attack from Jake. This is true for basically the rest of the game — even the strongest monsters in the final dungeon fall to a single spell from Yakumo or Pai. Sometimes when you first get to a dungeon the monsters will be faster than you and be able to get in one attack, but since you regain HP on level up you don’t even really have to heal.
Eventually we reach the first bosses of the game, over halfway through the game:
|The game’s first boss|
These are three Inca or Mayan priests of some sort. On my first try I got killed before I got a turn, so I had to do a bit of grinding to be able to survive. Once you can survive one turn you’re fine because you can heal whoever got hurt. This is actually the hardest boss fight in the game with the exception of the final boss. Once the priests go down, you get the 4th key, and find the 5th key in a chest. Now we can seal off the holy land.
|One of the five statues|
There are no chests in this dungeon. This is fairly common in the game; probably half or more of the dungeons have no chests. Items and equipment are not very important — weapons help, but armor really doesn’t do that much. The amount of defense you get from a piece of armor is equivalent to about one level up, and the later game equipment is annoying to get. You have to spend not only money, but jewels as well, which requires going around to shops in the various countries and buying them. It’s not worth the trouble. You also don’t really need items since you can create anything you need using those blank papers you buy for 10 dollars.
He went down in two attacks. That seems weak for such a major enemy — I wonder if they made a mistake in his HP?
|You suck Haan|
|Nauthiz, the next boss|
Nauthiz will kill Haan in one hit, which is a game over. So you basically have two options — grind levels until Haan can survive a hit, or just try the fight a few times and hope he doesn’t attack Haan. This is what I did (using save states). It would be annoying on a real console because the dungeon is long. Unfortunately you have to fight a second boss, who can also kill Haan in one hit. Both bosses go down very quickly as long as you use 99 power spells, you just have to hope for luck.
Once you beat these, there’s a long story sequence. Pai is upset because she thinks all the fighting is because of her. On the flight home, a magician named Guptar attacks the plane, capturing Pai to try to capture the secret of immortality.
|Lots of plane flights in this game|
You fight Guptar:
|A doomed battle|
This is a story loss, though, and the plane goes down, killing everyone. Yakumo can’t die, of course, and Haan gets away through magic. Pai is captured by Guptar. Yakumo then goes searching for Pai at Aberdeen (Hong Kong, not Scotland). I don’t know what happens if your HP reach 0 during this part, since it’s only Yakumo. It’s unlikely to happen anyway. In a laboratory at Aberdeen, Yakumo defeats Guptar and then learns the secret of her clan:
|Guptar’s race inside capsules|
She needs the immortality power to keep her clan from dying off. After a quick boss fight, Guptar runs away and we head back to India to find Pai. She’s being held by Galga, the final foe of this game. After going to a treasury for a key, it’s off to the final dungeon. Here we recover Pai, and then fight Galga, who goes down pretty quickly.
|Galga, the final boss?|
But no, this isn’t quite it. Galga is trying to fuse with a devil statue to become Gasshin Galga, who will be the true final boss. Unfortunately, Guptar joins. Here’s her stat screen:
As you can see, she needs 17000 XP to move up a level. The final boss uses an attack that does 300 damage to everyone, so you’ll need to raise Guptar at least one level to survive. It will take over 100 battles to do this, possibly as many as 130 or 150. I tried to use a cheat code to increase XP after a battle but it didn’t work. This game is not worth grinding that much XP, so this is where my playthrough will end.
(Incidentally, if you’re playing without save states you also have to deal with random enemies that can do the 300 damage fire breath as well. If they get a surprise attack and use that, all your hard work is gone. This is a low probability, but it can happen.)
|Gasshin Galga, you win this round. Or really, bad game design wins.|
So that’s 3×3 Eyes. It joins Light Fantasy in the “unplayable” category. But thankfully I’m done with this “5 kusoge in a row” sequence and I can move on to some games that should actually be good. Review to follow in a few days.