Note: I am not skipping Dragon Ball Z. I’m going to have to start the game over but rather than do that immediately I’m going to start the next game and come back to this either during RS or after it.
Romancing Saga (ロマンシング サ・ガ)
Apparently the final boss’s strength is also based on your number of battles. I was seeing some English stuff about this game where people were saying the final boss was nearly impossible and required savefile hex editing to even stand a chance; I can’t imagine this is true, so it must be some aspect of the game that was lost in translation or without access to the instruction manual.
The female choices |
I went with the female hunter (the second choice), who was raised in the Lost Forest by a witch. The game gives no default name so I named her Katarina; evidently her “real” name is Claudia but I don’t know if this is in the instruction booklet or in other materials. I didn’t know at the time that in the PS2 remake she’s played by Minaguchi Yuko, who is one of my favorite seiyuu.
A beary good friend |
You start off with two animal companions: Silven the wolf and Brau the bear.
Cutest starting party in any RPG? |
The only character-specific event for Katarina happens right at the beginning, when you have to save Jean from Orcs, thus giving you your first fight.
The Tolkien estate can’t sue if they can’t read the text |
As you can see, the battles look a lot like the Final Fantasy tradition, and especially like IV. There are some important differences, though. There are three lines for both the enemies and allies. Only certain weapons or spells can hit to and from different rows, and spells may target an entire row. You can move back and forth in the rows. You can also equip multiple weapons and choose between them — fortunately they got rid of the system from the GB games where weapons only have a limited number of uses before they break.
If you can read Japanese you know how annoying this text is |
So far I’ve accomplished two things: I got a second party member (Grey) and went to a mining town, killing some monsters who were trying to steal the gold. Back in town, I recovered some money that had been stolen by thieves (which I had a chance to take for myself), and also defeated some cultists under the town that had captured a girl for sacrifice. That seems to have exhausted everything I can do in the first town at least for now, so I took a boat to several other places but haven’t found much of interest yet.
One of the maps |
Travel works by leaving a location, and then being presented with a map. You can only go to places once you hear about them from a person or party member — this does limit the freedom that the game gives you quite a bit. Also the boats to different areas cost a lot of money. I suppose they had to make the choice between this and aimless wandering in an outside wilderness.
Brau, don’t sleep! |
If anyone has general tips for this game, I would welcome them. I feel like knowing that fighting battles advances events helped me out a lot — even if I’m just wandering aimlessly at least I will eventually cause some new events or characters to appear.
Let's see, some mostly spoiler-free tips…
The seven potential main characters whom you didn't pick, and who don't join as part of your character's specific story (e.g. Grey in Claudia's quest) will appear in pubs. They move from town to town every few dozen battles you fight (on a fixed schedule, not randomly) If you remove a main character from your party, they'll eventually reappear in some pub or other and you can recruit them again. However, characters other than the eight mains (e.g. Silven and Brau) are generally gone for good if you ditch them.
Until you're close to the end of the game, it's a good idea to keep your party size to three people maximum. Because of the row system, three is the largest party you can have while giving everyone free choice of weapons to use. Also, RS has the same issue as FFL2 where if you win a battle in the first turn before some of your characters have moved, the characters who didn't get their turn won't gain action-dependent stats like weapon or magic levels (only it's even worse than in FFL2, because in FFL2 only humans and mutants depend on battle actions to gain stats, but in RS everyone does. Like many of RS's annoyances, this is fixed in the sequels)
When you re-recruit a character whom you previously removed from your party, they will have gained some stats and levels with whatever weapons and magic you left them with. So by rotating your party members periodically (and not stripping their weapons when you leave them–stripping their armor is okay, though) you can build everyone up for the time you're ready to take on a full party.
Using a weapon's special attacks doesn't count as using the weapon for stat-training purposes, so stick to regular attacks as much as possible (another annoyance that's fixed in the sequels).
Thanks, I'll keep those in mind. I guess I don't need Silven? He barely does anything anyway.
The only thing good about Silven and Brau is their built-in armor at the very beginning of the game, before you can afford anything. Unlike the GB games' monsters, the only special mechanic they have is a negative one, namely not being able to equip anything.
Something I forgot to mention in the previous comment: Quests appearing and characters moving between towns is related to the number of battles you've fought, but the state of the world only actually changes when you finish a quest or when you enter certain specific locations from the map or by ship (Isthmus and North Point are two that I know about). This is probably meant to ensure that the world doesn't change under your feet in an unnatural way (if time constantly advanced, then you could go into the sewers, kill a few fish, emerge and the town you're in might suddenly be occupied by pirates)
Oh, and re the font: If you've ever seen this internet meme:
メ几
木又してでも うばいとる
…well, this game is where it comes from (a conversation option allowing your character to obtain a certain valuable item by extremely unheroic means)
One of the places on the map reads "Mayoi-no-mori" (まよいのもり), or, translated into English, "The Forest of Maze".
I'm surprised they didn't get sued by Nintendo.
You probably know this by now, but you can figure out the characters' "default" names by recruiting them in the other characters' scenarios. So if you were playing as Albert and recruited 'Katarina,' her name would be 'Claudia' instead. Their names were probably in the manual, but this is the only game in the series I haven't bothered to buy for myself, so I've never seen the manual personally.
Though it's interesting you pick Katarina, as one of the selectable heroines of Romancing SaGa 3 has that name.
Claudia is one of my favorite of the eight heroes, but I prefer recruiting her over starting as her because, well, Silven and Brau hahahaha.