Nekketsu Tairiku Burning Heroes (熱血大陸バーニングヒーローズ). Released 3/17/1995, published by Enix
In this game, the player can choose from 8 different heroes — at first only 4 are there, but when you beat one scenario, another hero will be unlocked that’s from the first hero’s story. This seems to recall games like Live a Live, or perhaps Dragon Quest IV/Monster Maker 3 with the separate heroes. But Burning Heroes does things a bit differently.
I chose Lila first, who is a “treasure hunter”. Her scenario begins with her idol Fuga sending her on a quest to find the three Jabol orbs. She doesn’t really know why Fuga wants it, but assumes it’s just some kind of collector’s item.
The first thing we can do is explore the town and find some information, as well as get party members. The NPC party members have no role in the story at all; they just fill out the party for combat purposes (there is one place at the end where they each say a line but they’re not specific to the character). Then we leave the town and get into the first battle.
The biggest problem with the game is the battle system, I think. You cannot control the NPC characters at all — there isn’t even an AI setting. What this means is that magic users are worthless because they will immediately use their strongest magic and run out of MP within a few battles, leaving them as weaker fighters. So you want a full party of fighters, plus Lizer who only has heal spells — the heal AI is a bit better, and he won’t use the spells unless someone is hurt. At the same time, it’s sometimes frustrating that he won’t heal you when it’s necessary.
I really don’t understand this choice by the designers. It’s not the first time I’ve wondered about baffling choices made by companies or designers — I’d love to see an interview or anything where they explain their thought process behind this system.
What you can do is change the formation of your characters in battle. You start with just one formation, but earn more from leveling as well as finding books in dungeons — you will end up with 25 or so formations. Unfortunately, there are no explanations for what the formations do. Some of them are identified by letters: H increases hit rate, D is defense, M is magic defense, and A is balance (I think?) If you pick an M formation it will greatly reduce magic damage but also your characters will do very little damage.
There is also a system where if certain characters are on certain positions in the battlefield, they will do a “rush attack” that does more damage — but there’s no way to tell what positions those are, and according to one Japanese site I saw they even change positions as they level.
As the main character gets hurt, their “nekketsu” meter goes up, and when it hits 100% you can do a Nekketsu move that does damage to all the enemies.
For Lila’s scenario, the first thing we do is recover the Jabol orbs. One thing you find in various places in each scenario are Jump Shoes; by holding down Y you can jump across gaps. The more Jump Shoes you have, the longer gap you can traverse, so you sometimes have to find additional Shoes to be able to progress.
After finding the three orbs, she takes them back to Fuga and it turns out that Fuga has been controlled by some sort of power. Zades appears and uses the orbs to revive the Demon Jakou. Now Lila has to pursue Jakou to stop his goal of taking over the world.
Most of part 2 is chasing Zades. Lila eventually catches up with him at a ruin. Zades explains that he wants revenge on humans for destroying the Earthlings many centuries ago, and that he’s going to use the power of Jakou and a sky ship to do it. Lila destroys Zades, but Jakou has already headed up to the sky lands, and Lila follows.
The sky area has three dungeons. Lila defeats Jakou in the second dungeon, who then decides to crash Cosmion (the sky tower) into Earth, killing everyone. Lila goes through Cosmion and kills the remaining Earthling called Death Wise.
Once Death Wise is defeated, Cosmion goes into the sea instead for some reason, and Lila survives with Fuga — although there’s really no ending sequence beyond that.
After beating Lila’s scenario I decided to try Ryu’s scenario. Ryu’s father is the warrior Adam, who we heard about in Lila’s scenario. Adam went out and left Ryu alone.
As I played this, I realized two things: first, all the dungeons are repeated from Lila’s scenario, although they’re in a different order. Second: the plot is a repeat of the Lila plot, with the same final boss and final dungeon, just with a different motivation for the main character and some other different plot details. So Ryu’s story is not a different part of the story that’s complementary to Lila’s, it’s the same story retold with a different main character.
I then was going to try Shen’s story, which was unlocked by beating Lila. However, checking a walkthrough, it seemed that Shen’s story also had the same dungeons and the same final boss. Looking further through the walkthrough, it was clear that some of the people had some different dungeons, but that the final chapter was the same for all 8 heroes, with one different dungeon but the same final dungeons and boss. Furthermore, nothing happens if you complete all 8 scenarios — there’s no final scenario or anything, the game’s just over at that point.
So I’m not sure I see much point in playing the other six scenarios, especially since the battle system isn’t all that great. I don’t think it would take an especially long time (probably all 8 scenarios together would be in the 20-30 hour range). Can anyone else who’s played this offer an opinion? For now I’m going to move on to Arc the Lad II but if anyone can offer a compelling reason to play the other 6 scenarios I can do that before moving on to Esparks