SRPG 93 – Langrisser V Part 1 (PSX)

Langrisser V: End of Legend (ラングリッサーV 〜The End of Legend〜), released 6/18/1998), developed by Career Soft, published by Masaya

This is the last “real” Langrisser game, in a sense. Perhaps the subtitle of the game suggests this was already planned, but after this game, Career Soft went on to develop the Growlanser series. There were a few more games with the Langrisser name but none of them seem to be well regarded (I’m not sure the DC one is even a strategy RPG).

The system of L5 is essentially the same as IV, with some refinements. The biggest change is that troops now take turns with their commander, rather than having their own place in the turn order — this is a welcome change that is a big improvement. 4 and 5 were first released on Saturn, and then ported to the Playstation. Whereas 4 was remade to match 5’s system, 5 was more or less a straight port so I decided to play the Playstation version instead.

In some ways L5 is scaled back: like 1, 2, and 3, there are no branching paths. Also there are only six commanders in the game for you to have in your party.

The storyline begins near the end of Langrisser IV. The main characters at the start (Lambda and Sigma) are magically-modified/developed humans, made in Gizarof’s lab (the main villain of L4). The beginning questions that establish your character are done by Lambda asking about the character. After my messup with L4’s class paths I’m mostly answering whatever I feel like in the questions and going for the Hero class which you can get regardless of your answers.

Stage 1 – This is everyone’s favorite “run away” Langrisser starting stage. Their lab is attacked, and Lambda and Sigma escape, while another one of Gizarof’s projects (Omega) is defeated by the enemies.

Stage 2 – This is also a “run” stage although I did manage to beat the grunt enemies first. Serena and Wiler (from L4) show up as well.

Stage 3 – Finally I have some pikemen from Alfred, so I sent him upwards while everyone else went around.

Stage 4 – In Stage 4 you are pursuing Wilar up to the top of the map; it seems at first like you might have to hurry but Wilar moves quite slowly until you attack him the first time so you can take your time.

Stage 5 – Brenda arrives here in the middle. Even though horsemen are a bit hard to use in this game because of their size (and the slow speed of the commanders), they’re quite helpful at least in the early stages. She is the key to doing this mission.

Stage 6 – Alfred seems like he is in big trouble trapped in the fort, but when you get near him he can open the gate and escape, at which point you can clear the enemies easily.

Stage 7 – This stage starts everyone off in gas that lowers your HP, but despite that (and having no heal spells yet) I didn’t find that it hurt them enough that it affected their fighting. This is around the stage where Langrisser IV ends; up to now, Lambda and Sigma were doing a mission for him but now with Gizarof gone they decide to go after the Langrisser for their own purposes but soon go to the continent from the original Langrisser games for a totally different purpose.

Stage 8 – This stage has Emily (from L4) as enemy reinforcements. I tried to fight her but even my pikemen couldn’t hurt her so I just fled south on the bridge after beating all the other enemies (which is the victory condition).

Stage 9 – This is a classic “save the villagers” stage. Our fourth party member Clarett appears here although doesn’t join yet. You get bonus love points for all the girls if you can save all the villagers; I lost one villager which still gets you a few points.

Also how stupid is Jessica? The enemy takes some people hostage so she gives them both Langrisser and Alhazard, and then just heads back to the continent!

Stage 10 – This is an annoying stage because of having to save both Jessica and Clarett as NPCs. At some point don’t SRPG designers figure out that “save the NPC with dumb AI” isn’t good game design?

Stage 11 – Pretty slow stage, I had the villagers take the top way around. We’re trying to help Clarett take back her kingdom, and also the past life of Sigma and Lambda are involved.

Stage 12 – I split my force into two here. The goal is to get the tax revenue stealers before they escape the stage. I was a bit worried that I hadn’t done things right but fortunately the tax stealers need to reach the top right before they flee.

Stage 13 – We’re freeing some “liberals” from the prison, but then the enemies decide to open the cells and kill them instead. I told the prisoners to stay put and nobody even got into the castle to harm them.

Stage 14 – We use an ancient flying machine to get the drop on the enemy forces. This is a sky stage with all flying units but it’s not too bad.

Stage 15 – In this stage, you’re supposed to retreat when the reinforcements come, that’s what I did but I had Alfred near the edge to deal with the horsemen — I think I might have been able to defeat all the enemies but I decided to leave.

Stage 16 – One of your characters has to be at the top right but I don’t understand the purpose of the person, they just have to waste their turns. We’re supposed to protect a hostage from the enemies but the enemy AI was messed up; they attacked me instead of heading for the prisoner.

Stage 17 – Nothing much here, just took people forward and fought.

Stage 18 – This is the halfway point of the game, where Clarett takes back the kingdom from the usurper and pledges to start a democracy. Now the idea is that we are going to travel back to where we started the game (we’ve been seeing how things are going there — Lanford from L4 is having to deal with a rebellion). But things will intervene to stop us.

Overall this is a decent game so far. I would prefer the L1-2 grid style and the game can be slow moving at times. The characters are good and the story is entertaining as well. Lambda turns out to be a princess and Sigma is the resurrection of a knight who was killed by Clarett, although he hasn’t recovered his memory yet so there’s still some ambiguity there.

One thought on “SRPG 93 – Langrisser V Part 1 (PSX)

  1. Harvey

    Oh, lovely — you’re on the Kalxath arc, which inexplicably lasts for about 40% of the entire game, and serves no other purpose aside from some minuscule developments to Claret’s character.

    I actually love L5, despite its laundry list of flaws. It’s way too easy because Sigma and Lambda are ridiculously overpowered, the Kalxath arc lasts waaaaaaay too long, there’s no real main antagonist, the story essentially retcons the natures of Langrisser and Alhazard, and Omega is easily the most pointless character in the entire Langrisser canon.

    Speaking of Omega, I can’t be the only one who thinks his theme sounds like a bootleg version of Michael Jackson’s “Bad,” can I? Whenever I replay L5 and hear Omega’s theme come up, I’m half expecting Omega to tell Sigma “your butt is mine…”

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