SRPG 93 – Langrisser V Part 2 (PS1)

I was out of town for a few days and I hit a tough stage so I’m not done with L5 yet; should be done by next weekend. I’m not saying much about the storyline because it’s all over the place — the parts don’t really fit together that well and it’s constantly jumping from one thing to another and introducing new elements out of nowhere.

19 – I believe this is the first stage with undead. Clarett’s monks didn’t work as well as I had hoped, but they still did OK. It’s not that hard to protect the villagers, and the boss will run out of bodies to summon eventually.

20 – This is another “protect the NPCs while they leave the map” stage. You can destroy bridges to try to stop the enemies but I don’t know how much of a difference that makes. I think protecting all of the NPCs is really difficult but you can let one or two die and it’s OK.

21 – Nothing tricky about this stage.

22 – I had a really hard time with this stage, to the point where I considered using level select to level up. The DeathLord that starts in the middle of the stage seemed unkillable by even my most powerful units. What eventually did work was to use Decline on him and then have every character that could, use damage magic on the DeathLord. Even after that the stage isn’t a cakewalk (there are a lot of units, with reinforcements, and annoying magic/arrow units that are difficult to reach) but it was manageable.

23 – This is the end of Gilmore. You have to beat this big robot thing first, but he’s very slow and his attack doesn’t do that much damage even though it works on a large range. I believe I used decline/magic to beat him as well. You have to be careful of Gilmore’s ballistas that can sometimes target a weaker commander (like Mariandell) and take her out, but as long as you can get within attack range and not die they go down pretty easily.

24 – This is the “find Langrisser” stage (wasn’t there one of these in a previous game?) There are a bunch of chests, and once the Langrisser is found you have to leave the stage with it. I think I could have beaten all the enemies but I basically got Clarett down to near the bottom of the stage, got all the treasures and beat Omega, and then left (I think only two groups of enemies were still there).

25 – This stage just takes too long — you have 20 turns but it’s plenty of time. What takes forever is moving up the mountain, especially since there are so few enemies. You also have to sit through Landius and Langford wasting their turns.

26 – As long as you know what is going to happen in this stage it’s quite easy; just have someone near the statues to deal with the (very slow) reinforcements. If some units were left at the bottom that helps in stopping Alvis from reaching the stairs (he’s pretty slow).

27 – Even though all the enemies rush you at the beginning here, I didn’t find it very difficult. Pikemen deal easily with the horses, including the boss.

28 – The goal is to beat Ferakia before she reaches the crystal, but she’s so slow it’s not very hard to do (she also got stuck behind some of the other enemies).

29 – This is another long “wait until the NPCs leave the stage” map. Omega becomes a lot stronger starting here and he can take out almost any unit from a distance. I used Langford’s horse units to take him down. I did not try to defeat Rainforce and the other reinforcement, I just escaped.

30 – You start with just Mariandell and Sigma, but I found they could hold their own against the enemies. Langford dealt with Omega again, and I had enough pikemen to deal with the horses.

Only 6 stages left. I believe that all my characters are at 4th class (Clarett might still be 3rd).

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