Ryuki Denshou (竜機伝承), released 12/18/1997, developed by KSS
The final 1997 SRPG started out as a computer game. There were two more computer games in the series but the first entry was the only one ported to consoles. Like a lot of these computer->console ports the game feels weird in a number of ways.
The game is a bit like Arc the Lad style where you can walk around and talk to people and explore, but then when you get into a battle it’s SRPG style — all the battles are fixed, though. However, there is very little to do outside of the battles and there are only one or two places in the game where you can do something other than simply proceed to the next battle.
The game has a lot of voiced dialogue, with well-known (at least at the time) seiyuu like Ishida Akira, Imai Yuka, Seki Toshihiko and Hoshi Shin’ichiro (lots of Gundam SEED people…)
The main character is Sedy, a 15 year old boy who lives with his family in Northton. His father was once the head of the knights but suffered a serious injury in the previous war against Galvard, and now lives here with his wife and two children. He has taught Sedy swordsmanship from a young age. One day Sedy has a dream of some sort of aircraft dropping bombs on a city, but he wakes up. He goes out to do sword practice but comes across two soldiers trying to abduct an unconscious girl. He goes into to protect her.
The battle system is pretty basic — you have a certain number of AP that you can use for all your actions. Movement generally is 1 AP per square although it depends on the terrain. Attacking is 5 AP, and special moves can be anywhere from 4-10 AP.
The battles for the most part are quite easy; the general strategy is just to let the enemies move next to you and then unload all your attacks on them. Few of the enemies can do more than one move per round. In the 30 or so battles the game has I only had trouble with one or two of them, and even then they weren’t that hard — if a character reaches 0 HP they are just out of that battle but will reappear with 1 HP afterwards. Almost every battle allows you to rest at an inn before the next battle, and even if they don’t you can buy and use healing potions (or just have your healers keep the HP up during the battle).
Levelling is very fast. If the enemies are below your level you will get almost no XP from them, but if you’re even 1-2 levels below you will rocket up the levels from killing them.
Sedy takes the unconscious girl to a nearby cabin where he and his father often stay when they are training. He makes some stew for her and she finally wakes up.
She doesn’t remember anything but her name, Myuu. He brings her back to the village, and after talking with his father, decides to go on a journey with Myuu to find out who she is and where she is from. His little sister Milly, a healer, joins up as well.
The first destination is Fearlad Kingdom, which is now a constitutional monarchy. Sedy hopes that either the Queen or the Prime Minister will help — surprisingly they agree to, but the Prime Minister (Landoll) serves them poisoned food to put them to sleep, intending to give Myuu back to the Galvard Empire.
However, fortunately they had met the prince (Raine) of the kingdom earlier in a bar.
He helps them escape. However, things are still looking really bad, especially when Landoll shoots Prince Raine with a gun. Myuu recognizes what this is and then uses a mysterious power to knock all the enemies out, but she falls unconscious briefly.
Now we need to get a pass to leave, and the rich man in town (Arcland) helps us out after Myuu drives away a demon that one of his helpers had used to control him. With Landoll hot on our trail, we escape by ship, but Milly has to stay behind to distract the guards.
One really annoying thing about this game is the item interface. It’s one of the worst of any SRPG I’ve played so far. There is no way to see who can equip what. You have to use two separate menus to do it — one to move the item to the character, and then another to equip it. Fortunately the equipment makes very little difference and so a lot of the time I just didn’t bother.
Myuu and Sedy talk on the boat ride. An old man on the boat thinks there is something strange about Myuu, but gives us a little dragon-like animal named Putil to accompany us.
Eventually the party reaches Norbel, a port town in the eastern continent. The team sees two people run a scam on a stall owner and steal his food.
But catching up with them, it turns out they were giving most of the food to homeless kids in town. Sedy isn’t particularly happy with this but they let the issue drop and leave — only to find that when they are attacked by bandits, the two people (Lilith and Bubret) join up to fight. Lilith says they are headed for the capital anyway so they might as well travel together.
On our way we pass through the town of Mana, where the townspeople are having problems. A lake dragon keeps taking their girls as sacrifice. Myuu and Lilith decide to have fun swimming.
And Myuu and Lilith are taken to the depths! However, the town chief tells us there is a way to get into the underground caves, and perhaps they might not be dead yet. A woman named Silva joins us.
Reaching the bottom of the cave, the party finds all the town women alive, and Lilith and Myuu are playing in the water with a little boy. However, when we say that we’re rescuing everyone, the boy gets mad and turns into the dragon. He attacks, but after the fight it turns out he’s simply lonely, and when we agree to take him along with us the rest of the women are freed and life in Mana goes back to normal.
Finally the party reaches Lafarl, the capital city. First stop is of course the pub, but there Lilith finds the black-haired man that destroyed her town and killed her parents. She’s looking for revenge.
However, Bashua (the man) easily knocks her away with dark power, although he doesn’t kill her. He leaves behind a locket that has Lilith and her parents in it — now why would he have that? For now we can’t really bother with this, though. The Queen here agrees to help, and in return we go investigate a southern bridge where a number of soldiers were lost. Bashua is there with some followers, and after a battle, knocks us all into the bridge. This is one of the dumbest parts:
Prior to the battle, they make a big deal about how deep the chasm is and how we can’t cross the bridge. After the battle, Bashua knocks everyone into the gap. But during the battle you can walk over the gap and even stop on the chasm. I think things like this show the sort of half-ass nature of the battle system.
Four of the party members wake up on a shore, near a town that Lilith seems to know — it turns out this is where she was found after her village was destroyed. This little girl (I guess?) named Marle also joins.
Now it’s across the desert to try to get back to Lafarl. In the city across the desert we meet a researcher.
He’s working on an airplane but they need Magic Stones to make it work, and those are hard to find. Lilith has a solution — although her home town is destroyed, there still should be magic stones there. We’ll get them as long as he agrees to fly us back to Lafarl. Her town (Weldin) has a bunch of ghosts and zombies in it, but also the magic stone we need. Up up and away!
Unfortunately Silva and Lilith screw around on the plane causing it to crash in Galvard, the third continent. After it was defeated in the previous war it was supposed to be demilitarized, but something seems odd. It’s especially odd when Landoll shows up, wanting to meet Emperor Jedi and a guy named Marsh.
Troops at the castle stop us and then say because we tried to enter the castle we’ll be executed, but a dude with a gun shoots the troop off the bridge.
He is a mercenary named Deen, and we’re able to get access to the castle by pretending to join the military, and then bluffing our way past various guards. We come across a Professor Gabriel who recognizes Myuu and tells us to please get as far away from the castle as we can with her, but he doesn’t tell us who she is. In any case we continue into the castle and find Lafarl troops in jail — Galvard is ready to make war on Lafarl again. For some reason you can talk to Mash Gearhazard and Emperor Jedi and they’ll laugh about their plans to take over the world.
Deen has a magic stone so that lets us fix the airplane and take off to try to go back to Lafarl and warn them. Unfortunately a large fleet of Galvard planes (much more advanced than anything Gideon and his scientist friend came up with) are going too. The bombing of Lafarl from Sedy’s dream happens.
Sedy’s ship crashes into one of the Lafarl ships, and they fight soldiers. Afterwards they have to escape on a small ship.
Unfortunately Myuu doesn’t make it onto the ship.
She thanks Sedy for all his help, and then the ship crashes.
A girl named Maria finds Sedy unconscious on the shore. Now three years pass!
I’ll end the post here; we’re kind of in the second half of the game although I think they ran out of development time because the second part seems somewhat rushed. I need a bit of padding for July so this will become two posts even though I have finished the game. I’ll do Part 2 next week, then the 1997 SRPG wrapup and 1998 preview, and I hope I can have Ys V finished for the week after that, but there might be one week of missed update.