Langrisser Millenium WS: The Last Century (ラングリッサーミレニアムWS THE LAST CENTURY), 3/9/2000

Although the Langrisser series proper ended with V, Masaya continued to develop a few more Langrisser games though I don’t know how much (if any) the original development team was involved. The Dreamcast Millenium game was a strange action-strategy hybrid, but this Wonderswan game is in the style of Langrisser 1 and 2.
I don’t know if the storyline is directly related to the other Langrissers. It does have the swords Langrisser and Alhazard in it, but I didn’t see any obvious connections to the other games beyond that. It may just be that I don’t have a great grasp on the Langrisser lore, though.

The game is entirely in black and white, of course. Fortunately the text is a large, readable font. The graphics do sometimes interfere with the gameplay — it can be hard to tell exactly where your characters can move because the highlighted ranges blend in with the background. I had this problem with SRW Compact 1 as well but they had solved it by Compact 2.
The interface as a whole is not as good as it could be. You can get the needed info without too much trouble, but the game doesn’t have the auto-moving troops (I forget when that was introduced), the equipment interface is more annoying that it needs to be, and the battle sequences with no animation are a little confusing to figure out since you get no information at all about what happened, you just have to look at the HP of the units afterwards (especially chaotic during enemy turns).

The story is pretty similar in style to previous games. It plays out over 17 stages, with one single branch in the story. I didn’t do both routes so I’m not sure exactly how the story changes — the way the choice is framed, it does not sound like this is a drastic story change along the lines of the “Imperial” route of Der Langrisser. But I’m not sure. (I did find one Japanese blogger reviewing the game who said there was basically no difference; it results in you joining one of two sides but regardless, the other side plays the same role in the story and you get the same final boss.)

The main character is a 15 year old boy who farms with his mom. Some thieves attack to steal their animals, and after fighting them off it turns out that the boy is actually the prince of a defeated kingdom and that his “mom” is not his real mom, but the remnant of the Imperial guard of that kingdom. So the boy has to go out on a quest first just to beat the bandits, but gets swept up into a larger plot involving two sisters who are trying to prevent an ancient weapon from waking. It’s all pretty typical stuff with nothing too surprising but it works as a standard RPG plot.

The gameplay is pretty much what you would expect from the older Langrissers. It’s completely turn based and on a grid. They’ve added a few new types of units (the thief/straight sword, and monk/fist units) so the compatibility table is a bit more complex. But they don’t have any monsters, so I guess it works out to about the same in the end.

Perhaps due to system limitations, you only have 5 commanders with a max of 4 units each. The enemy forces tend to be small too. The map design is not as varied and complex as L1 or 2 either, with most missions just being you vs enemies on a flat map. Only a few of the maps involve any kind of obstacles.
The game is quite easy. The beginning parts can pose a bit of a challenge here and there, but it seems to be easier and quicker to level up than in the other games and once you reach the MC’s third class (much less the optional King class), the game doesn’t offer much challenge anymore. The enemy AI is also not especially smart in some cases; there were multiple maps where the commanders of the enemy units acted before the rest of their troops, and came in and attacked someone who killed them from full HP on the counterattack.

In the end, this game is notable as the last hurrah for the traditional Langrisser style (going even back before the real-time experiments), but the game is so short and easy that it’s not going to feel particularly fulfilling to people who are itching for more of the classic gameplay, especially when combined with the black and white graphics and often clunky interface.
Having said all that I should put in my usual caveat for handheld games from this era. It can be somewhat unfair to judge them now because a big advantage of these games at the time was that you could play them away from home, or even just in your home but without having to be in the TV room (or take up the TV someone else might want to use). So even if the games were simpler and shorter than the main console games, they were still often worth playing. But that advantage doesn’t exist anymore unless you insist on playing everything on original hardware.




































































