The Farland series

I’m going to take a break from posting for the Christmas holidays; I may or may not have some filler posts like this scheduled during the break, but I will be back with normal updates on Jan 7 (Romancing SaGa 3)

This post will collect the information on the Farland series and include some of the remakes that I did not discuss in other posts.

The main Farland series consists of 14 games originally for computers, and eight games for various consoles. The console games are mostly ports, but a few of them are more extensive remakes and one is an entirely new game.

The original series

The first 7 games came out for PC-98 and the eighth for Windows. It seems like six of the games have fan translations.

Two games came out for the Super Famicom. The first was just called Farland Story, but it was not a direct port of any of the games. Apparently it’s roughly a combination of the first and second games but not just a straight adaptation. As I said in my review, it’s an incredibly boring game. It’s about the most basic, laziest implementation of a strategy game possible.

The second game for SFC was an entirely original game. It was still bad, but slightly better than the first one.

The second game was remade for Sega Saturn as “Farland Story: Dance of Destruction.” The Saturn version is nearly identical to the SFC version; the graphics look the same. They did not voice the text.

There are two changes that make the game a bit easier to play. You can turn off battle animations, and there is a “gather” (集合) command that moves everyone to the same place, which helps with the parts where you spend 30 minutes just moving your guys to get in range of the enemies

In addition to the SFC games, there was Farland Story FX. It is similar to the SFC version but apparently it’s a closer remake of the first two games together. I’m not going to play either game enough to determine all the differences.

As expected, it plays on the strengths of the PC-FX console with animated sequences and fully voiced dialogues. It has a “speed” mode that cuts out the walking animations and also lets you skip battle animations but the “gather” feature isn’t there. So it’s better than the SFC version but still the same basic bland/boring gameplay, I think.

This version was then ported to the Playstation.

There are some minor graphical differences, you can skip the pre-battle text by pressing start, and there is text for the speech in the pre-battle sequences, but other than that it seems to be the same game. This is probably the best version to play if you really want to do it.

Farland Saga

There were two games in this series, both for Windows. The first one came out in 1996 and got a 1998 Saturn port, and the other came out in 1997 and has a 1998 Saturn and a 1999 Playstation port. I’ll reach these games later, and I will be interested to see if they solve any of the problems with the original game. Given that Saga 1 came out immediately after the 8 Story games I’m not hopeful, but we’ll see.

Farland Odyssey and Symphony

The four games in the Odyssey and Symphony series were never ported to any consoles, so they will not be covered here. The first Symphony game has a fan translation. Since 2002 when Symphony 2 came out, there have been no more Farland games. The TGL company still exists (now as a subsidiary of Entergram) but it doesn’t seem like the series will ever continue.

One thought on “The Farland series

  1. Morpheus Kitami

    Looking at the battle sprites, I can’t help but look at this and think that maybe part of the series appeal is humor that doesn’t translate all that well. There’s a very goofy vibe to what I can see, and if that is the case, they probably thought that because it wasn’t intended to be a serious game, they didn’t need to put any effort into the gameplay.
    But having played none of the games, and likely never am, that’s just a guess.

    Reply

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