I played about 4 more stages of Ogre Battle since my last update, but I think I’m going to move on. I could have skipped the game completely since it came out in English, but since it’s such a highly spoken-of game and I enjoyed OB64, I decided to give it a try. I’m not enjoying it that much, though.
The main problem is that the stages are too long and have too many enemies in them, and there seems to be little in the way of viable strategy other than holding in one place and waiting for all the enemies of the stage to come. If you kill the leader then you’ll have to fight the unit again (unless you can manage to get a flying unit behind them to pick them off). I tried using other strategies and trying to play more quickly on the stages but the result was always my towns being recaptured or units killed.
Then there’s the alignment and Chaos Frame (reputation) system, which are interesting but not very well implemented. The things that make you gain and lose alignment (and CF) seem to punish you for playing the game normally, and require you to jump through a lot of hoops just to keep a consistent alignment and CF, much less what you need for the best ending.
I can definitely see why people rate this game so highly. You can do a lot of customization with your units and squads, and the multiple endings make the game very replayable. You can rush through the game, or you can really take your time and try to get every optional character and event, and the best ending.
So even though I’m moving on to the next game I would not necessarily rate this game below average. With some of the other games like Light Fantasy the game is just garbage, but with this game I think it’s a pretty decent game that I just personally don’t like that much. Rather than spend weeks going through the game it’s probably better for me just to go to the next game.
Both Zenic and Shen Nung will get here eventually so I’ll be interested to see their reviews (although it came out in 1995 in the US so it won’t be for a while.)