SFC Game 27 – Silva Saga II Review

At the end of the last post I said this was a thoroughly average game — it’s perfectly playable, but hardly anything will wow you.

Story/Characters: This is a weak part of the game. The characters barely exist, particularly your frequently rotating party members. The story is cookie cutter with no real twists, even in places where you might expect twists.

  
World: Standard fantasy world — a little disappointing from Yuto Ramon because GDLeen at least had some innovation but this is just like any other generic RPG world.

 
Game Flow: Quite smooth. There are few places where you would even think of grinding,and it’s never impossible to figure out what you should do next.

System: It’s mostly standard AMID, although the three parties (see intro post) keep it interesting. It’s fun to try to level the mercenaries and jinzo because you have to be careful about which enemies you let them beat up on. You could easily beat the game without ever hiring a mercenary or getting a jinzo, but it wouldn’t be as fun.

Side Quests/Optional Content: There are some optional jinzo you can get through some bosses and other stuff, but that’s it.

Interface: I’m hoping that we’re moving into an era of more modern interfaces. This has pretty much everything I would expect — you can see the stats of equipment before you buy it, no inventory limit, easy equipment interface, etc.

Graphics/Sound:The graphics are underwhelming. While the enemy sprites are decent, the rest of the graphics still look like the Famicom-era ones of the early SFC. The music is pretty good, though I didn’t find any particularly memorable songs.


Next up is the final set of 3 PC Engine games, then I will be caught up to where I am with SFC. The next SFC game will be Madara 2.

3 thoughts on “SFC Game 27 – Silva Saga II Review

  1. monju

    One average game once in a while doesn't hurt 🙂

    By the way, do you also have a list somewhere you're following with all the PCE RPGs listed? I'm so unfamiliar with the system and its games it'd be nice to have something like that.

    Reply

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