Hoshi wo miru hito (星をみるひと), released 10/27/1987, developed by Another and released by HOT-B

This is a legendary kusoge, one of the titans of the retro kusoge for the Famicom. The current copyright holders were even able to release it for the Switch to capitalize on the game’s infamy. It deserves its name; it is borderline unplayable and is hard to enjoy even in a “torture yourself for fun” way. I played a little bit of it, but the amount of grinding that you would have to do just to get past the starting area is way too much. I could have cheated but this game has been well covered by others, including Hardcore Gaming. Instead I will summarize some of the comments from the game wiki entry.

This is where you start; for no clear reason the starting town is invisible. Someone in the town explains that the people used their psychic powers to hide the town but why the designers thought this was a good idea is hard to say. As I’ve said in other posts, it is quite common for games in this era to start by plopping you down in the middle of a map with no idea of what you’re supposed to do, immediately attacked by monsters that will kill you. So this does fit in with that theme.
The game is basically an old DQ-style RPG.

Here is a summary of some of the bad things about the game:
- There is essentially no story outside of the instruction manual and the ending
- The only inn is in the first (hidden) town
- The movement speed is way too slow
- There are monsters in the first area that will kill a level 0 (starting level) player, and in general going into new areas requires a huge amount of grinding
- You can deal 0 damage to enemies with your attacks if your weapon is too weak
- You cannot run from fights
- You can’t cancel out of commands, and ESP rather than Fight is the first command
- The only way to know you levelled up is to hear a faint sound after the fight
- The status effects are too devastating, especially at the beginning
- You generally get no clues as to what you’re supposed to do next
- Some of the things you have to do are very hard to figure out (like a pipe you have to find that is on a featureless square of a dungeon, and the only indication you got it is a sound)
- The money is distributed to individual party inventories and cannot be traded
- The passwords are too hard to write down accurately and don’t save all your gold and XP
The only things that get some praise are the music, some of the graphics, and a very limited praise for the setting and storyline.

But on the whole this game is terrible. A Famitsu review gave it 19/40 which is pretty amazing (although I guess in 1987 maybe it didn’t seem quite as bad). Famitsu had a section that gave challenges for players to try in the games (like “beat the game without using X”, “beat the game at lower than level 10, etc”), and for this game the challenge was just “finish the game”.
Romancia

This is a port of a computer game. It’s the 3rd game in the Dragon Slayer series but it seems to me like just a side scrolling action game, more or less. The game is quite short — the computer version only gave you 30 minutes to clear it. The FC version has no time limit but the playthrough I saw on youtube is less than an hour.

The only thing that would even make it remotely RPG-ish for the time is that you do need to do a bit more than just go forward and kill everything, but even so, it’s just an action game more or less. And not a particularly good one.
















