Elysion (エリュシオン), released 10/27/1988, developed/released by Tokyo Shoseki and System Soft

This is a port of a 1986 game released originally for computers. It’s also the first of these old games that I actually completed! I could not find a manual for this game so I used a walkthrough to figure out how to play.
It’s a top-down action/adventure style game, although unlike a lot of other ones of this style it’s not in real-time. The monsters only move when you are moving.
You start by choosing one of four classes (or “race/tribe”):

The choices are basically fighter, magic user, archer, and a kind of magic/fighter combo. After playing the whole game I feel like the fighter is probably the best choice, but I chose Diana (the archer). As it turns out bows are kind of annoying to use because they run out of arrows, although there is an infinite arrow trick you can use. In the end even though I chose Diana I hardly used arrows, and the spellcasting was also not that useful (other than healing) — this was in part because of the interface, though.

Your goal is to defeat Baal, but first the king has to know that you are worthy to be a true hero. He tells you to go to the nearby dungeon and recover a ring and two scrolls. Until you do this, you can’t use any of the inns.

The first dungeon is actually one of the most annoying dungeons because it’s like a maze and quite large. But it’s doable (especially if you make or use a map). Basically you walk around, stab the enemies, and find treasure chests. There are pools that recover your HP and MP. If you die, you simply get taken back to the King with your XP intact, so you can just keep going in again and again until you eventually find the ring. You will also find useful weapon and armor upgrades in the chests as well (much of what’s in there is randomly decided, I believe).

The equipment works off weight. The higher your level, the heavier equipment you can equip. There are also items that do things like teleport you back to the king, let you enter pits, summon things, and other uses. Your inventory space is pretty limited, though.

Once you do the initial quest you are pretty much free to explore the whole world. At the beginning the goal you are given is to find 10 scrolls, but that turns out to be optional — returning them to the advisor is a good way to increase your money, and if you get them all you get a Heal Ring which is useful. What the actual goal turns out to be is to find three jewels that will unlock the Holy Sword as well as the path to Baal.
One nice thing is that you level up not just from beating enemies, but also from completing subquests and goals. (Apparently if you are speedrunning it’s possible to avoid most enemies in the game and rely on some level raising fountains and the quests)
There are a fair number of hints you can get from the scrolls and inns (and people), but I will admit I used a walkthrough to figure out where most of the stuff is. There are several different overworld areas and a number of dungeons to explore. The scrolls have a variety of ways to recover them; some are just in chests, but others involve more intricate means.

The last dungeon has these mirror image figures that come out endlessly; this is a great source of XP and can level you up pretty much as high as you want without too much trouble.

Reaching the last boss is kind of annoying; you have to break down all these walls with “needles” and they keep changing positions, meanwhile enemies attack you. But the final boss itself is quite easy.

Happy end (although the sprite of the hero in a wedding dress is quite rough…)
Anyway, this is not a bad game for this period. I’m not sure how doable it would be with no hints, though. There is a fan translation!

























