Dragon Ball: Daimaou Fukkatsu (ドラゴンボール 大魔王復活), released 8/12/1998, developed by Tose, released by Bandai

Nearly 10 years ago, I played a Super Famicom Dragon Ball game, although I did not finish it. The card battle system of that game originated here in this Famicom game, which is a hybrid between an RPG, an adventure game, and a board game. As I said in that post, my experience with Dragon Ball is pretty limited. I’ve never seen the anime and I read only a few volumes of the manga a long time ago.
In a bizarre turn, CRPG Addict somehow covered this game a while back, and he played the whole thing although he didn’t cover it in as much depth as he usually does for his reviews. But he goes over the story of the game there; I don’t know how much it borrows from the original story.

The adventure parts are pretty annoying. The interface is clumsy and the “puzzles” mostly consist just of trying every option until you succeed. It’s hard to keep track of the locations, and some of what you have to do to progress isn’t very fair — in one place you have to talk to someone 3 times (with the same response) and the the 4th time something will happen to progress the story. It’s possible that if you are more familiar with the source material it’s not so opaque.
Once you figure out how to move on from the adventure part, you get the board game.

You choose a card which determines the number of spaces you move. At the point a random thing happens. The possibilities are:
- Fight an enemy
- Get help from the dragon
- Nothing
- Old woman, who either has you train with the master (for some XP if you succeed) or a mini game like the card memory game
Fights are based on the cards. The top of each card is the attack and the bottom is defense. The middle is punch, kick, special attack, run, and maybe other options.

You can choose the number of cards you attack with but I’m not sure how much difference that makes because it’s just 1-to-1 card fight with the opponent. You get XP for winning the fight. Raising your level increases your max HP, and I believe also gives you better card draws in general.
One issue with the game is the lack of reliable healing. The dragon can heal you, but the towns you visit do not have any kind of bed or inn you can use to sleep. This seems to introduce an element of luck into whether you will be able to successfully advance, but maybe it’s not as bad as I think (although this is mentioned as a bad point of the game on the “kusoge wiki” site).
I only played to the second town. This isn’t a bad game, and it certainly has better variety and interest than some of the more basic games of the time. The graphics are a bit monotone with all the yellow. If they just did something better with the “adventure” parts and had some good way to heal, the game would be much better.
















