Atelier Marie/Elie GB (マリーのアトリエGB), released 1/8/2000, developed by Tose, published by Imagineer

Initially I was not going to play this game because I was under the impression it was just a port of the original PS game. But it actually is a new game that takes place after the original. Both the Elie and Marie versions were released at one time; they are separate games but the gameplay and even some of the events and endings are identical. So I won’t be playing them both; this review basically covers Elie as well. In fact, it’s clear that this dual release was yet another product influenced by the success of Pokemon — you can trade items between the games and you can’t complete the item book in either game without doing this (or putting in passwords in lieu of transferring).
The story here is the elder of the forest fairies brings a fairy (who you can name) to Marie, so that she can teach him to be an alchemist. This sets up basically the same situation as the original game, where you have 4 years to craft a level 4 item for the normal ending and there are several good endings depending on other factors.

First off I have to say that I’m impressed by how readable the font is given that this is a Game Boy Color game. I’ve seen worse fonts on much better consoles than this.
The gameplay is very similar to the Marie series. You take jobs at the bar, go out to gather resources, level up your Adventurer and Alchemy level, make items, buy books to learn new stuff, and activate events based on various factors. You can also hire most of the same people from Marie. As far as the “story” goes, there are some new characters, and the characters from Marie have different events. There are also events related to the fairies. So it’s not just a complete repeat of the Playstation game.
There is one new feature called the “aging system” where you can put an item in a special barrel and then wait for it to age. I didn’t use this system much because I only got it before I stopped playing, but it sounds like the precursor of the natural aging system from the Gramnad games, where items will go bad over time (or in some cases like wine and cheese, can get better).

Each area now has 4 subscreens that you can walk around in and talk to people. In addition to all the places from the original game, there is a bell tower, a place with a big tree, a pond, an inn, and more.

One large change is that there is no actual battle system. Instead, Marie stays back in town while the fairy goes out (with any companions you hired). You choose how you want the excursion to go — you can pick between three levels of aggressiveness in fighting enemies, and whether you want to stay until you fill your basket or come back earlier. You then get a report of how things went, showing you how many battles you won and how much XP was gained — or sometimes you will be defeated in battle and come back crying.
This, to me, was an unfortunate change. The original game is already so simplistic that it gets a bit dull after a while because you’re just going through the same loop — by removing the battle system it makes the loop even simpler and duller. They also removed the alternate “rich people” quests in the tavern, meaning that it takes a lot longer to find jobs you can actually do. Going around to see what events might be available also involves more work than the original game because you have to walk around to all the different screens and buildings.

Eventually I was able to make enough money to get all the alchemy books and I got the fairy’s alchemy level up enough to make a level 4 item, earning me the Normal ending. I considered playing more to see if I could get one of the good endings, but I decided not to for two reasons. First, I was getting bored with the gameplay, as I said above. Second, although I could find a list of endings online, I could not find any details on how to get the necessary events to trigger (although the names of the events had some clues). If the game had been more fun I might have tried to play more just to see what ending I could get, but I think this game is kind of a relic of its time. Like a lot of Game Boy games from this era, when you take away the advantage of being able to play the game on the go, there’s just not much reason to play it in preference to the original game unless you really like Marie and Elie’s gameplay.
I do think that the designers put more effort into the game than they might have, though. They put in some inset graphic scenes (which are saved in an “omake” library along with the endings). There are a few little voice clips (including the iconic “taru!” (barrel) quote). They did add some new locations and characters, as well as the aging system. So while it’s not the most fun Atelier game you can get, at least it’s not a totally lazy slop port.

































